Wednesday, April 18, 2007

 

Is the virtual world real?


A guy came into that internet café I work at and started talking about this “game” called Secondlife. In Secondlife you have to buy everything your character needs - from clothes to entertainment - like the entrance fee to a discotheque and even for being able to take all your clothes off! So needless to say, people who play this game spend a lot of real money in the virtual world, just like some people purchase wow gold (except ofc that’s not the concept of wow).

So this guy I talked about doesn’t understand why someone would pay real money for something virtual. Why buy a virtual shirt if you can get a real one not made of pixels? Well in a way all that virtual clothes you can get for your char has the same symbolic effect as real clothes. Most clothes and accessories we ware on our body got more than one purpose; to cover us up. We cover up in symbols and signals whether its high fashion designer clothes or not. You can signalise personal stile, send messages or simply stating that you are rich! Going to the hottest discotheque in the world of second life gives the same status ingame, than going to the popular places in real life does. So the virtual clothes have almost the same value to some people as their real life clothes and then it becomes acceptable to spend money on it.

You can’t really compare clothes in Secondlife with all the items in wow, since we pretty much all are aiming for the same stuff: epics! But still I know some of us do care about how our char look in its outfit. Sometimes you accept the silly pants cause they got better stats, other times you have to go with those that look really cool and get a little lesser agi ^^

We spend game gold on our stuff and the main goal when visiting AH is to get good gear, not good looking gear. But I’m pretty sure all of us rather want a really evil looking staff than a puny one. So there is some signal value in wow gear aswell as in Secondlife and real life. The difference is that in wow you are not suppose to use your real money on these virtual things, but the fact is that some people do. All those goldsellers wouldn’t keep spamming us all the time if there weren’t anyone buying! This could mean that some find the virtual things in wow having value similar to real stuff, hence the virtual things become more real. Or they are simply lazy bastards :p

So is the virtual world real? Well ofcourse its not. But it contains a lot of the same social elements as our real life; real people, real relationships, but on different terms and under other rules.

Use your brain when you get a gold whisper; wow is fun but its not as real as real life…the punishment you get from buying illegal gold on the other hand, is very real ;)


[This post is simply an expression of my own thoughts and point of view]


Comments:
second life is an interesting beast. It has a free unlimited access. It is not a game per-se as WoW is, meaning that it has no story, goal, etc. Alot of places are ment just to chill out. While you encounter alot of pr0n, and some crappy looking places, you sometimes end up in places built by people that just make you wonder how their imagination work. Important fact is that you don't buy things company makes to enhance gameplay, you buy things made by players that sell it to other players ... the company takes off the % ofthe transaction. I read somewhere that there was a kid that made a laser gun that was so popular that everyone wanted it and he financed his way through RL university with the money he made with that gun. So basicaly I don't see anything wrong with transactions .. you pay for wow every month to enjoy yourself, and you don't have anything solid that you can take in your hands out of it. Second life I think gives a nice option for creative people ... I for example saw a RL painter that had built himself an exhibition gallery in second life, to exhibit his work, and you could buy his work and place it in your virtual enviroment. U think that as technology advances, the line between virtual worlds and RL wil get mroe and more blurred. As long as we are not able to transfer RL emotions through our characters INTO the virtual enviroment, we will not percieve it as real probably.
 
Another short text from you oh mighty one.
I think much of this is how you as a person looks at it.
For an example: if i dont want to play Kiaras any more and a person would like to buy her from me for loads of money, why wouldnt i sell?
In the other way around, I as a person wouldnt like to buy a lvl 70, the fun part is to get there.

Muuh
 
Hmm well i must say that form some point of view i agree with all three of you. in different aspects.
I heard that the swedish goverment want to build a embassy in secondlife for comercial purposes about sweden. and a friend of me that have some kind of social proplems likes to play it becous he can have a "normal" life. i to like the idea but it scares me. i think that you really need a strickt line between virtual life and the real life. but that's just me
 
Kiaras please dont sell your char, i want to meet again my favorite druid when ill come back to the game during the Fall :)

and the ideea of spending RL money just to luck nice in some game or other thing like this, its a damm stupid ideea if you ask me...making RL money out of it, not that bad :))

cheers all,

Radul
 
wether its stupid or not is kinda debatable, cause basicaly all of us are already paying RL money for participating in a virtual thing.

For example I've read an analysis somewhere that those games that in those games that have free gameplay and client access, but you have to pay RL cash for epix, in average players spend LESS money then in games based on subscription. In a game like wow, you buy a client and dump 15eur/month no matter what you do, wether you play or not, in the other model, you pay for free, but spend money every time you want to buy a new epic, in the end you spent equal or less money (although there probably are extremes) AND you have the exact stuff you want ingame so I'm really unable to tell which model is better.

When EQ2 has put in the service that allows you to buy items (on servers that have that enabled - you have a choice), in the end they figured out that on those servers the items were more equally distributed through the population because you have on one side people that have alot of time but no money , and the others have enough money but too little time (employed, kids, familly etc.)There were very few players that spent alot of money on items, most of them just un-gimp themselves every now and then. It's safe, because its not black market, and is supervised, and Sony takes the % of the transaction. In the end I think that for the average Joe nothing changed, except there are much less secondary market goldfarmers on the station exchange servers. The prophecies about "the end of equality" in MMOs didn't really materialise, because it did the exact opposite. I think there is much to be debated here and much undiscovered ground.
 
The thing is, second life doesn't have to cost you any money at all. You can have all the cool things you like and it won't cost you a dime. All the items in second life are created by players, so you can create them yourself.

It is a lot of work to get them just right though, especially if you're not gifted with any computer skills. If you don't have the skills or the time, you can spend money to get the thing somebody else made who could be bothered. In that sense it works exactly like the real world.

/Gurell
 
Post a Comment



<< Home

This page is powered by Blogger. Isn't yours?